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Writer's pictureElizabeth Ameke

SCRATCH IT!

Just drag and drop!


Scratch is a high-level block-based visual programming language and website aimed primarily at children as an educational tool for programming, with a target audience of ages 8 to 16.


Though we have very limited learning resources, our little ones have not been left out.

They were taken through the drag and drop function in Scratch Programming.

Scratch is a safe and playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society.


The Creative Learning Approach.


Ever since the first kindergarten opened in 1837, it has been a place for telling stories, building castles, painting pictures, making friends, and learning to share. But kindergarten is undergoing a dramatic change.


In today's kindergartens, children are spending more and more time filling out worksheets and drilling on flash cards. In short, kindergarten is becoming more like the rest of school.


Exactly the opposite needs to happen: We should make the rest of school (indeed, the rest of life) more like kindergarten.


What's so special about kindergarten? As kindergartners playfully create stories, castles, and paintings with one another, they develop and refine their abilities to think creatively and work collaboratively, precisely the abilities most needed to achieve success and satisfaction in the 21st century.


Underlying traditional kindergarten activities is a spiraling learning process in which children imagine what they want to do, create a project based on their ideas (using blocks, finger paint, or other materials), play with their creations, share their ideas and creations with others, and reflect on their experiences -- all of which leads them to imagine new ideas and new projects. This iterative learning process is ideal preparation for today's fast-changing society, in which people must continually come up with innovative solutions to unexpected situations in their lives.


If this approach is so well aligned with current societal needs, why do we so rarely support it in classrooms? One reason is that our society and our educational system don't place enough value on creative thinking.


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